Case Studies
To revive a Blood River character, Samsung asked players to learn CPR
AI-assisted
Quick summary
Samsung’s 2019 corporate social responsibility campaign in China, titled BACK2LIFE and developed with agencies Cheil PengTai and Cheil Worldwide, used the mobile game Blood River to teach players CPR. When a gamer's character died, the game offered a CPR training exercise as the method to revive the character, ensuring the lesson arrived at a moment of immediate engagement. Additional character deaths provided repeat opportunities to review the training.
The campaign won two Gold Pencils at The One Show in 2020 for Gaming in Interactive and Online and in Mobile, alongside two Bronze Lions at the 2019 Cannes Lions and a Wood Pencil at the D&AD Awards.
AI-generated from this article. For complete context and credits, read the full story.

Losing a character in Blood River gave players a reason to learn something beyond the game. Samsung’s BACK2LIFE campaign introduced a CPR lesson at that moment, allowing gamers to bring their characters back by completing the training.
The activation ran in China in 2019 as part of Samsung’s corporate social responsibility programme. It used a two-week takeover associated with the Samsung Galaxy Store to reach young people through a game they already played.
The lesson arrived when the player had an immediate reason to pay attention. Their character had died, and learning CPR offered a way to continue. A skill associated with helping someone in a real emergency became part of a familiar gaming action.
Blood River made revival part of the lesson
BACK2LIFE was developed in cooperation with Blood River. The campaign changed what happened after a player lost a life, introducing CPR training into the game itself.
The character became the subject of the exercise. Players encountered the lesson while trying to revive it, connecting the training with a clear goal inside the game.
That connection mattered to the timing of the invitation. The request to learn arrived at the point where the player wanted to recover from a loss. Completing the exercise had an immediate consequence within the world they were already navigating.
The campaign’s name described both sides of that exchange. BACK2LIFE referred to the character’s return and pointed toward the real purpose of learning CPR.
Samsung used the game as a place to introduce the subject before players encountered an emergency outside it. The virtual situation provided a prompt to engage with a serious skill.

Each lost life offered another encounter with CPR
The lesson could recur as players continued. Further character deaths brought further opportunities to go through the CPR exercise, making repeat play a route back to the training.
This gave the campaign a recurring place within the game. The same event that triggered the first lesson could trigger another, allowing players to revisit what they had encountered.
The reward remained closely connected to the activity. Players learned through an exercise about resuscitation, then saw their character return to life. Education and game progression occupied the same sequence.
BACK2LIFE received two Gold Pencils at The One Show in 2020. One recognised Gaming / Branded Games in Interactive & Online. The other recognised Gaming in Mobile.
The campaign placed its invitation within a moment players understood. Bringing a character back gave them a reason to engage with CPR, and continuing to play gave the lesson another opportunity to appear.
Credits
BACK2LIFE (2019). Samsung, China. Agencies: Cheil PengTai Beijing and Cheil Worldwide Hong Kong. Chief Creative Officer: Paul Chan. Executive Creative Director: Kimmy Liu. Group Creative Director: Wilson Ang. Creative Directors: Qing Tian, Xue Li and Yanqi Wang. Art Director: Ting Yu. Writers: Paul Chan and Wilson Ang. Social Media Manager: Yining Yin. Account team: Xiaoyang Guo and Fang Wang. Film direction and production: BigFish. Game partner: Blood River. Awards: two Gold Pencils at The One Show 2020, Interactive & Online, Gaming / Branded Games, and Mobile, Gaming.
About the work
Campaign details
- Brand
- Samsung
- Agencies
- Cheil PengTaiCheil Worldwide
- Country
- China
- Year
- 2019
- Awards
- 2019 Cannes Lions - Two Bronze Lions, 2020 The One Show - Two Gold Pencils, 2020 D&AD Awards - Wood Pencil